![]() I explain theres no lighting going in or out, it’s just carefully adjusted lighting so can’t see that it’s not, or if there is they are faking it by adding lights to the portal. ![]() Even the shadow in the portal does not match the lighting coming out of it. So I draw in some lines asking where is the yellow light coming from? behind the wall?! Doing it purely with GLSL Parallax coding.Īlso saying I’m not the first for portals with light both in and out the portal, showing me this: Saying I claiming mixing textures real time using a compushader is a joke and that’s not how I’m doing it. You know, just had a bad day with, people giving me hastle for I claming parallax mixing, may be i’m the first, may be i’m not but the way they treat you is like their children wearing superman outfits. I’m only mixing with 2 parallax mappings but think I need 3, large, medium and fine. I would’nt call it technacally advanced or even difficult to achieve but have never seen it. My portals is just about complete and is fairly seperate from the renderer, I have Portal’s manager, scenes’s manager, render stage manager and render stages.Ĭan someone tell me if I have created something new and useful? I don’t see any info on google or google images too.Īll i ever see is the same boring walls of repeated bricks, atleast mine has variation. Now, I probably can’t do all this by myself… so ill soon start looking for people to join me… Have games that change with the seasons… Snow builds up, rain melts it. a 1024 by 1024 32 bit texture is 103,079,215,104 worth of enviroments memory! That’s that many snowflakes! Amasing. Got a great name for my engine too… Just got to buy the domain name soon. Wind blowing, rain, everything in and out the portals. With my portals one world could be cold with snow and the world inside the portal could be hot melting the now both in and out. Getting ahead of hollywood now… What have I done? Getting carried away here… True enviromental systems! Fast on the processor and easy to impliment. Rain too producing puddles and floods, and sand storms. Snow flakes(particle systems) that fall to the ground and build up into snow, follow the enemys footsteps. And vehicles and the walls they crash in to., Bullet holes, probably about everything… Just add in bullet physics and be amasing… Just had the idea of creating footsteps in snow, just add a footmark to the texture and update, even start punching walls too. Portals is a bit simular to 2D windows, panels within panels but portals is MUCH more involved, spent 2 months on the portals full time. Have experience in music software development and 2D GUI windows systems, but getting older and losing interest in music a bit. To be honist I’m quite chuffed, this is my first engine and my portals and this pushes me ahead of the industry. Runs great on my NVidia GTX 1050.Īs you can see parallax mixing is a great addition to computer graphics.Īdd in self shadowing parallax mapping and wow! Heres an involved picture of my engine with parallax mixing, the zeros are just there for my next stage which is mixing texture coloring. I have also invented a way of 3D TV without the silly glasses but that’s a secret. ![]() Spin the image it produces around the other way at exactly the same speed as the projector is spinning. Sorry openGL, did not mean to.Īnyway ill give out a little invension of mine, it’s called surround TV.ģ. I think I have just about wiped out the graphics card industry, in about 5 years time there will be no point in buying a faster card as your be able to maniplulate every pixel in 3D space so your graphics card will last 10 years before it breaks down and need to buy a new one. I think I have just made Vulkan obsolete, yes it may be quicker but just like writing a game in assembly launguage, yes it can be done but your probably be cashing your pension before it is complete. But now with parallax mixing much more will be possible. ![]() My portals engine looks good but having worlds within worlds and many of them will slow down the framerate. I doubt ill give away it’s secret, even mr parallax has not done this and I doubt your work it out. Good advert for my engine… If can make 2 triangles look like a million, wow!Įdit: the second and third image looks like standard parallax mapping, I was getting carried away in the monent. Speed is now beyond Pre-calculated levels! Going to have more detail than a hollywood movie! God knows what future movies are going to be like? Now imagine this with animated textures and be like a horror movie!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |